![]() The original formula of taking the fight to the antagonist has been changed into a three-way structure where the player must first work his/her way up the The original establishment of a personal relationship between the protagonist and the antagonist as seen in Far Cry 3 and far Cry 4 are abandoned for a more linear approach, where the protagonist is simply a mute version of the player. The original establishment of a personal relationship between the protagonist and the antagonist as seen in Far Cry 3 and far Cry 4 are abandoned for a more linear approach, where the protagonist is simply a mute version of the player.
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